Maths games for kids can turn a short family or classroom session into practice with numbers, shapes and reasoning. These eight low-cost activities use cards, dice, paper and household objects. The age ranges are starting points, not ability tests: simplify the numbers or remove time pressure to suit the learner. Games complement explicit teaching and practice; they do not need to replace either.
Maths Games for Kids: 1. Make 24 (Ages 8+)
Players: 2 or more.
You need: A deck of playing cards (remove face cards, keep aces as 1).
Deal four cards face up. Players race to find a way to combine all four numbers using addition, subtraction, multiplication and division to make exactly 24. For example, cards showing 3, 4, 6, 2 could be solved as (6 + 4 − 2) × 3 = 8 × 3 = 24. Use every card exactly once. Play cooperatively first, and allow a fresh deal if nobody finds a solution: not every set is solvable.
Skills: Mental arithmetic, order of operations, creative problem solving.
2. Estimation Jar (Ages 5+)
Players: Any number.
You need: A clear jar, large counting objects suitable for the children present; keep small objects away from children who might mouth them.
Fill a jar with objects. Everyone writes down their estimate of how many items are inside. Then count together. Closest estimate wins. Change the objects each round — smaller objects mean larger numbers and harder estimates.
Skills: Estimation, number sense, spatial reasoning.
3. Dice Wars (Ages 6+)
Players: 2.
You need: Two dice per player.
Both players roll their two dice simultaneously. Each player multiplies their two numbers. The higher product wins the round. Play to ten rounds and keep a running total. For younger children, use addition instead of multiplication. For older children, use three dice.
Skills: Multiplication facts, mental arithmetic, comparison.
4. Sudoku (Ages 7+)
Players: 1.
You need: Printed Sudoku puzzles (free online) or a Sudoku app.
Sudoku is a logic puzzle where you fill a 9×9 grid so that every row, column and 3×3 box contains the numbers 1 through 9 exactly once. Start with 4×4 grids for younger children and work up to standard 9×9 grids. No arithmetic is needed — it is pure logic and pattern recognition.
Skills: Logical reasoning, pattern recognition, persistence.
5. Shop Keeper (Ages 5+)
Players: 2+.
You need: Play money (or real coins), household items with price stickers.
Set up a pretend shop. Use pretend money in your local currency. Start with whole-number prices, such as 10, 20 and 50 naira, or equivalent simple amounts where you live; these are practice values, not suggested real prices. One child is the shopkeeper, others are customers. Customers must pay the correct amount and the shopkeeper must give the right change. This teaches addition, subtraction and money skills through role play.
Skills: Addition, subtraction, money handling, mental arithmetic.
6. Tangrams (Ages 6+)
Players: 1+.
You need: A tangram set (seven geometric pieces — available cheaply online or cut from card).
Use all seven tangram pieces to recreate a given shape — a cat, a house, a boat, a person. The pieces must fit exactly with no overlaps and no gaps. Tangrams develop spatial reasoning, geometric understanding and creative thinking. Start with simple shapes and progress to complex figures.
Skills: Geometry, spatial reasoning, problem solving.
7. Number-Line Mystery (Ages 6+)
Players: 2 or more.
You need: Paper, a pencil and a number line from 0 to 20.
One player chooses a secret integer. Others ask questions such as “Is it greater than 10?” or “Is it even?” Cross out impossible positions after every answer. Each player must explain why a number can be removed. For older learners, use negative numbers or mark quarters between 0 and 2. The unit and scale must stay the same throughout a round.
Skills: Ordering, comparison, logical deduction and mathematical vocabulary.
8. Chess Position Challenge (Ages 6+)
Players: 1 or 2.
You need: A chessboard and a few pieces.
Begin with one rook and ask which squares it can reach in a single move. Then use a bishop or knight. Place a counter on a target square and find a route to it. Explain why each move is legal before adding more pieces. This is a manageable introduction to spatial planning; it is not evidence that chess automatically improves maths grades.
Skills: Coordinates, spatial reasoning, planning and checking constraints.
Tips for Parents
- Play together. Children are more motivated when adults play with them rather than assigning games as tasks.
- Keep it fun. If a child gets frustrated, switch to an easier game or take a break. Maths anxiety starts when numbers stop feeling safe.
- Celebrate thinking, not just answers. “How did you figure that out?” is more powerful than “That’s right.”
- Rotate games. Variety prevents boredom and develops different mathematical skills.
- Connect to real life. Cooking (measuring), shopping (budgeting), travel (distances) and sports (statistics) are all natural maths opportunities.
Discover more maths resources on our Mathematics hub and explore the STEM Learning Roadmap.
Choose a Game by the Skill You Want to Practise
For counting and quantity, choose the estimation jar. For calculation, use dice or the pretend shop. For shape and position, try tangrams or chess routes. For explaining a deduction, use the number-line mystery. One well-chosen ten-minute game is often easier to fit into family life than a long collection of activities.
Start by modelling one turn aloud: “I know 6 + 6 is 12, so 6 + 7 is one more.” Ask the child for a different method, not just a faster answer. When a mistake happens, recreate the situation with counters or a drawing. Avoid turning every round into a speed contest; a child can reason carefully while taking longer to respond.
Record one small observation after play: the child counted all objects, counted on from a known number, used a multiplication fact or explained a pattern. Next time, change just one challenge. Use larger numbers, remove one clue or ask for a second solution. If frustration rises, return to a version the child can explain comfortably.
For further classroom tasks, explore NRICH’s Strike It Out. Find related explanations on our Mathematics hub.
